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Warp3D
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Demo
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README
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1998-12-15
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This directory contains two demos. The first one, Engine, is a simple
first-person engine used to demonstrate some stuff like dynamic light
and transparency. There's a separate README file in it's directory.
About WarpTest:
This program was our test program during development. It was used to
test different effects of the drivers. As such, it is not the least
impressing and it doesn't show off the features. We've included it
here as a test program. After installation, you can run this program.
If it works, your Warp3D installation was successful.
Using this demo:
Start the program by double clicking on it's icon. It will bring up a
blue screen (no relation to windows :) with some information and
a square in the center of the screen.
Press the left mouse button and move the mouse left/right to turn
the square, and the right button to zoom/unzoom (you can also use the
cursor keys).
The following keys can also be used:
f - Toggles fogging
8/5 - Move fog end value (see text on the right)
9/6 - Move fog start value.
t - toggle texture mapping
L - toggle gouraud/flat shading
e - toggle blend mode
p - toggle linear/perspective mapping
l - toggle alpha blending (transparency)
1-4 - switch different filter modes (none, bilinear, mipmap, trilinear)
a - show generated mipmaps
d - draw pattern in background
z - toggle zbuffer mode. (see below)
+/- - increase/decrease z-clipping plane (zbuffering must be enabled).
To use zbuffering, the program must be started from shell with the ZBUFFER parameter
given, i.e.
WarpTest ZBUFFER <texturename>
<texturename> is an optional texture file name.